![]() This doesn’t mean that they’re too difficult, although there are a few real head-scratchers in there. The story is a well thought-out yarn that contains depth and creativity and the same can be said of the puzzles. Puzzle Assembly Adventure games are all about the puzzles and story. This creates a sense of urgency to your quest but not without a certain amount of trepidation. What sets out as a simple treasure hunt soon becomes a lot more complicated as you learn that you are being followed by a group of blood-thirsty, rum swigging, scallywags and there seems to be a strange monster growling somewhere in the distance. ![]() You read a few lines of rhyme and this gives you clues as to how you can proceed pass each obstacle. Viewing everything from the first person, you (Jim) receive an enigma and it is this riddle that the core puzzle solving is based around. Silver himself is dead is doing whatever it is Pirates with no treasure to hunt or ships to plunder until one night Long’s John’s parrot, Captain Flint pays him a visit and it is here your adventure begins. Jim is now a little older (four years to be exact! – Ed.) and has since acquired his own ship. Stevenson and you assume the role of the former look-out who found the treasure map, Jim Hawkins. You might recognise Kheops from being the team responsible for the also very good, The Secrets of Da Vinci: The Forbidden Manuscript amongst others.ĭestination: Treasure Island is set four years after the original story by R.L. ![]() The game is developed by Kheops Studios and published by Nobilis. It’s not without its flaws as no game is, but is however a thoroughly enjoyable game and for around twenty of your English pounds you can’t really go wrong. We just don’t want to play these games any more and for the life of me I can never work out why and Destination: Treasure Island only reinforces my claim that Adventure Games are worth checking out, worth investing in and are still fun to play. They sell by the bucket load whilst locked in a safe somewhere, the paper going yellow and the ink fading, lies the script to Monkey Island 5. Now that time has come and gone and LucasArts wants to concentrate on identikit Star Wars games that are guaranteed to fail at encapsulating that air of magic that we fans have carried with us since childhood. How much is that parrot in the window? The one with in his claws? This game with have you tied up in knots in some places! They were of course all members of that relatively unheard of (by today’s gamer’s standards) genre that was dubbed the Adventure Game. These games that changed the way I view video games the immersion, the intelligence, the wit, the superb writing: they had it all. I’m smiling at the humour that Ron Gilbert and Tim Schafer effortlessly injected into these games. My nights used to be long, scratching my head trying to solve some impossible puzzle that involves a spitting contest and Stan the zany salesman. I remember when “I am rubber you are glue” was a pretty hip reference and you got knowing nods and winks from the gaming underground. I remember the good old days, the times when the words on everyone’s lips were Monkey Island, Full Throttle and Grim Fandango.
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